//==============================================================================
// tundra tree_anim.txt
//==============================================================================

//==============================================================================
define rippledeath
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
              Visualparticle Naval A Small Boat Death
          }
       }
       set hotspot
       {
          version
          {
             Visualnone jimmy
          }
       }
   }
}

//==============================================================================
define woodsplash
{
   set hotspot
   {
      version
      {
        Visualparticle sfx a hatchet spark 2
      }
   }
}

//==============================================================================
define leaf
{
   SetSelector
   {
       VariationLogic
       set hotspot
       {
          version
          {
              Visualparticle sfx a marchtree death
          }
       }
       set hotspot
       {
          version
          {
             //Visualparticle World N pinetree death // snow with bad texture
             Visualparticle sfx a marchtree death 2
          }
       }
   }
}

//==============================================================================
define bigsplash
{
   set hotspot
   {
      version
      {
         //Visualparticle sfx a boat splash Small
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree A
			}
		}
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree B
			}
		}
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree C
			}
		}
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree D
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree Falling A
				Connect ATTACHPOINT rippledeath hotspot
				Connect ATTACHPOINT woodsplash hotspot
				Connect CHIN leaf hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.45 false TreeFalling checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree Falling B
				Connect ATTACHPOINT rippledeath hotspot
				Connect ATTACHPOINT woodsplash hotspot
				Connect CHIN leaf hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.38 false TreeFalling checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree Falling C
				Connect ATTACHPOINT rippledeath hotspot
				Connect ATTACHPOINT woodsplash hotspot
				Connect CHIN leaf hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.40 false TreeFalling checkVisible 
//-- end auto generated section
			}
		}
		set hotspot
		{
			version
			{
				Visual World M Marsh Tree Falling D
				Connect ATTACHPOINT rippledeath hotspot
				Connect ATTACHPOINT woodsplash hotspot
				Connect CHIN leaf hotspot
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.46 false TreeFalling checkVisible 
//-- end auto generated section
			}
		}
	}
}

//==============================================================================

anim Flail

{
   SetSelector none 
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual World E Palm A_flail
				connect ATTACHPOINT Roots HOTSPOT
         }
      }
   }
}